








MLO + ELEVATOR SCRIPT β BY MOLO MODDING
Official City Hall for FiveM. A fully detailed municipal building with reception hall, private offices, conference rooms, and a fully synchronized elevator system. Performance optimized β 60+ FPS guaranteed.
MLO INTERIOR Β Β Β Β π ELEVATOR Β Β Β Β 60+ FPS
ποΈ Central Los Santos β 254.347, -391.184, 44.378
ποΈ Detailed Interior β Reception hall, private offices, conference rooms, and fully furnished administrative spaces
π¨ Editable Textures β All .ytd texture files accessible for full customization of signs, logos, and surface materials
β‘ Performance Optimized β Adaptive tick system with distance-based polling ensures consistent 60+ FPS
π₯ Collision Ready β Full collision meshes for all custom objects
π CFX Escrow β 3D models protected, textures freely editable
π Network Synchronized β Client-server architecture with StateBag sync. All players see the same elevator state
π‘οΈ Fall Protection β Citizens attached to platform during transit. Ragdoll disabled. Auto-detach if deceased or displaced
β‘ Eased Movement β Progressive deceleration near destination for realistic smooth arrival
π Server Authority β Rate limiting (600ms cooldown), watchdog timer (10min timeout), disconnect handling, destination validation
π― Interaction β Press E near the elevator to activate. Configurable distance and key
βοΈ Fully Configurable β Speed, height, endpoints, interaction distance, easing, safety settings via config.lua
π§ Conflict Prevention β All events use unique prefix cityhall_lift: to prevent interference with other lift systems
Everything configurable via config.lua:
βΈ Elevator endpoints (upper/ground floor altitudes)
βΈ Prop name, anchor position
βΈ Interaction distance, key, marker toggle
βΈ Movement speed, snap tolerance, ease zone, deceleration
βΈ Safety attach settings, tolerances, detach delay
βΈ Language (fr / en)
βΈ Debug mode
ποΈ molo-cityhall β Main MLO with complete interior and exterior (Required)
π cityhall_lift β Synchronized elevator script (Optional)
1οΈβ£ Retrieve files from Keymaster after purchase
2οΈβ£ Place molo-cityhall into your resources directory
3οΈβ£ Add to server.cfg: ensure molo-cityhall
4οΈβ£ (Optional) Deploy elevator: ensure cityhall_lift
5οΈβ£ Restart your server β
β οΈ Elevator not responding? β Verify the prop name in config.lua matches your YMAP. Enable Debug = true and check F8 console
β οΈ Script conflict? β This system uses cityhall_lift: prefix. Ensure other elevators use separate prefixes
β οΈ Falling during transit? β Ensure UseAttachDuringRide = true. Increase AttachZTolerance to 3.0 if needed
βΈ Please check out our Showcase server for an in-game experience of our products.
βΈ Refunds are only applicable under Tebex Terms of Service Β§12.2.
βΈ The purchase process is done through Tebex, official partner of FiveM. After purchase, you will have access to the files via Keymaster in the Purchased assets tab.
βΈ We're using the CFX Asset Escrow system β textures (.ytd) freely editable, 3D models protected.
βΈ Server build 4752 or above is required to use this resource.
βΈ Molo Modding is not responsible for purchases made with the wrong account.
ποΈ Β© Molo Modding β All rights reserved
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